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Jungle Throne

Hi, this is a project I have been working on for some time now, as a personal improvement assignment at work.
The objective was to better familiarize myself with the standard workflow for game assets ( blockout, pre-high, high, retopot & UV unwrapping, baking, and texturing), but also to learn new things in the presentation department, lighting, rendering, post-processing and using marmoset.
Another aspect of this exercise was to learn how to better follow and interpret a concept, where can i break the rules and where not to, and how to solve the problems that emerge from unclear areas in the concept and keep the overall design believable.
Overall it was a very educational experience, mistakes were made as is expected when learning new stuff and this was my second attempt at this workflow, taking this into consideration I am pretty happy with the outcome :D.
I'd like to thank my colleagues for their help and feedback, it is greatly appreciated THANK YOU!

Concept art by Dan Cocina

https://www.artstation.com/dancocina
https://www.artstation.com/amcrostudio
https://www.artstation.com/dexx
https://www.artstation.com/mightyfeather
https://www.artstation.com/mariuspetre